﻿using System;
using UnityEngine;
using UnityEngine.Rendering;

namespace Learning
{
    /// <summary>
    /// 可以挂到 Volume 组件下的 Override 上的属性覆盖组件
    /// </summary>
    [Serializable, VolumeComponentMenu("Learning/ColorIntensity")]
    public class ColorIntensityVolumeComponent : VolumeComponent
    {
        public ClampedFloatParameter intensity = new ClampedFloatParameter(1.0f, 0.1f, 5.0f);
        public ColorParameter color = new ColorParameter(Color.white, true);
    }
}
